Unlocked by default
When one shot is just not enough.
Run 2 Live: Great Escape. Run 2 Live: Great Escape. Run 3 Unblocked. Run 4 Unblocked. Run For Your Death.
Three-Ball[edit source]
Shellshock Live 2 Game
- Play ShellShock Live 2: Multiplayer Tank Game online for Free on Agame This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. In order for you to continue playing this game, you'll need to click 'accept' in the banner below.
- ShellShock Live 2 is an amusing tank game that you can enjoy on CrazyGames. The game is available as an unblocked game. The game is built with Flash technology to run fast in most browsers. You can play ShellShock Live 2 in full-screen mode to get the full experience.
Three-Ball | Shoots 3 projectiles in a horizontal spread. When shot at a 45° angle, all three projectiles can be made to converge on the same location. This technique can be employed to deal maximum damage even when only one target is present. Damage for this weapon is distance based. | Weapon AttributesWeapon Type | Direct Impact | Damage per Projectile | 8-20 | Projectiles | 3 | Explosion Radius | 12 (30PU) | Terrain Damage | Destruction | Self Damage | Yes | Requirements | None | |
Five-Ball[edit source]
Shoots 5 projectiles in a horizontal spread. As with Three-Ball, a 45° shot will cause the projectiles to converge onto roughly the same location. It is often impossible to land all five projectiles on a single target, though three or four is attainable in most cases. | Weapon AttributesWeapon Type | Direct Impact | Damage per Projectile | 8-20 | Projectiles | 5 | Explosion Radius | 10 (25PU) | Terrain Damage | Destruction | Self Damage | Yes | Requirements | 300 XP | |
Eleven-Ball[edit source]
Shoots 11 projectiles in a large spread. Though more visually impressive than its predecessors, it will also deal less damage, unless shot at a 45 degree angle. | Weapon AttributesWeapon Type | Direct Impact | Damage per Projectile | 4-10 | Projectiles | 11 | Explosion Radius | 8 (20PU) | Terrain Damage | Destruction | Self Damage | Yes | Requirements | 2,300 XP | |
TwentyFive-Ball[edit source]
The large amount of projectiles makes it quite difficult not to score hits with this weapon, making it highly useful for hitting something, e.g. crates or targets. When used correctly at long ranges, it can still prove to be deadly. | Weapon AttributesWeapon Type | Direct Impact | Damage per Projectile | 2-6 | Projectiles | 25 | Explosion Radius | ? | Terrain Damage | Destruction | Self Damage | Yes | Requirements | 7,000 XP | |
Retrieved from 'https://shellshocklive.gamepedia.com/Three-Ball?oldid=11240'
Unlocked after reaching Level 21
And they said to never bring a knife to a gun fight...
Shank[edit source]
Shank | A short Shank comes out of your Tank barrel and stabs any enemy it hits, it does not alter the terrain but it can pass through it. Though the effect radius is not clearly determinable, there is a practical trick which helps you calculate whether Shank will hit your target or not, based on the length of your shot bar (the 'white part' of your shot bar, which can be calculated in 'power units' ranging from power 0 to power 100). Specifically, if the distance between you and your target is less than ~29 'power units', Shank will hit its target. | Weapon AttributesWeapon Type | Straight Shot | Damage | 80 | Weapon Reach | ~29 PU | Terrain Damage | None | Self Damage | No | Requirements | Level 21 | |
Dagger[edit source]
Is the tank too far for the Shank to reach it? Well, there's a solution for that! The Dagger can reach further than the Shank can for the same amount of damage. Using the above trick to determine whether your Dagger will hit or miss, you will find out that Dagger will hit its mark as long as the distance between you and your enemy is less than ~46 'power units'. | Weapon AttributesWeapon Type | Straight Shot | Damage | 80 | Weapon Reach | ~46 PU | Terrain Damage | None | Self Damage | No | Requirements | 800 XP | |
Sword[edit source]
Shellshock Live 2 Game Game Unblocked
Even bigger than a Dagger, with a maximum range of effect around 63 'power units'. Use it against many opponents lined up for max efficiency! | Weapon AttributesWeapon Type | Straight Shot | Damage | 80 | Weapon Reach | ~63 PU | Terrain Damage | None | Self Damage | No | Requirements | 6,600 XP | |
Shellshock Live 2 Game Game Free Play
Shellshock-live-2
Tips & Trivia[edit | edit source]
Shellshock Live 2 Game
- With all variants of the weapon there is a slight delay before the firing of the weapon. It is possible for an opponent to dodge this attack by raising/dropping terrain underneath themselves.
- This weapon penetrates shields.
Shellshock Live 2 Game Game Vui
Retrieved from 'https://shellshocklive.gamepedia.com/Shank?oldid=11266'